Friday, July 23, 2010

New HeroQuest Heroes

I adore HeroQuest. It is, hands down, my favorite boardgame. Here are some of the Heroes I've written up since acquiring my own copy (which took years and the help of eBay).

The Witch Hunter

Stats:

· Attack: 2

· Defend: 2

· BP: 7

· MP: 3

· Starting Weapon: Shortsword, Pistol

Witch Hunter’s Pistol: Witch Hunters have a revolver with six shots. Each shot is represented by a Bullet Token. A player can spend a Bullet Token as an Action to fire the revolver.

The Pistol: 4 Attack dice, Range 8.


The Mercenary

Stats:

· Attack: 2

· Defend: 2

· BP: 7

· MP: 3

· Starting Weapon: Shortsword

Gold-Greed: When drawing treasure, the Mercenary can draw twice, discarding one.


The Grail Knight

Stats: As Elf

Chivalry: A Grail Knight may spend a Mind Point to make a Defense roll for an ally he is adjacent to.


The Cleric

Stats: As Elf

Clerical Magic

Clerics know 4 Divine Spells. They have 6 Spell Tokens. To cast a spell, a player spends a Spell Token as an Action.

· Cure Wounds: This spell may be cast on any one Hero, including yourself. The angels smile upon you, and restore up to 4 lost Body Points. You can never be healed for more BP than you start with.

· Deathbane: All Undead monsters in the same room you are in (that you can see) take 1 BP of damage.

· Guidance: When you cast this spell, choose an ally. They can make an action immediately after you cast this spell.

· Guardian Angel: Choose an ally. They get a re-roll token. At any time they may spend that token to re-roll a failed dice roll. Note that if the character does not spend the re-roll token within 6 turns, they lose it.


The Elven Wardancer

Stats: As Dwarf

· You may attack diagonally.

· If you have a second one-handed weapon, you may attack twice.

· You may not wear chainmail or platemail.


The Duelist

Stats: As Dwarf

Duelists may not wear chainmail or platemail. They can’t use two-handed weapons.

Duelists have 4 Skill Tokens. To use a Duelist Skill, a player spends a Skill Token.

· Lunge: You roll an extra movement die, but you must move towards a foe.

· Parry: You may roll your Attack in place of your Defense dice when being attacked.

· Riposte: When an enemy attacks you, you get a free attack against them after they roll.


The Thief

Stats

· Attack 2

· Defend 2

· BP 5

· MP 4

· Starting Weapon: Shortsword

· Starting Armor: None

· Starting Equipment: Tool Kit

Thief Skills

· Trap Breaker: When disabling traps, roll twice and choose the better result.

· Dodge: You can spend a Mind Point to re-roll Defense

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