Chantry-Raised
2d6 Roll Benefit
2 +1 Magic
3-4 Focus: Willpower (Self-Discipline)
5 Focus: Cunning (Writing)
6 Focus: Communication (Persuasion)
7-8 +1 Willpower
9 Focus: Cunning (Research)
10-11 Focus: Cunning (Arcane Lore)
12 +1 Communication
Playing a Chantry-Raised
• Add 1 to your Willpower ability. Being raised in the Chantry gives one faith enough to bolster their confidence, or if one is not faithful, at least instills a sense of self-discipline.
• Pick one of the following ability focuses: Willpower (Faith), or Cunning (Religious Lore).
• You can speak and read the Trade Tongue. You can read Ancient Tevene.
• Choose a class. You can play either a Warrior or a Rogue
Orlesian Noble
2d6 Roll Benefit
2 +1 Communication
3 -4 Focus: Perception (Empathy)
5 Focus: Cunning (Heraldry)
6 Focus: Cunning (Historical Lore)
7 -8 +1 Perception
9 Focus: Cunning (Evaluation)
10-11 Focus: Communication (Etiquette)
12 +1 Cunning
Playing an Orlesian Noble
• Add 1 to your Cunning ability. Orlesian nobles are well-known for being intelligent, well-educated, and duplicitous.
• Pick one of the following ability focuses: Communication (Deception), or Communication (Persuasion)
• You can speak and read the Trade Tongue (with a noticeable accent) and Orlesian.
• Take the Rogue or Warrior class.
2d6 Roll Benefit
2 +1 Magic
3-4 Focus: Willpower (Self-Discipline)
5 Focus: Cunning (Writing)
6 Focus: Communication (Persuasion)
7-8 +1 Willpower
9 Focus: Cunning (Research)
10-11 Focus: Cunning (Arcane Lore)
12 +1 Communication
Playing a Chantry-Raised
• Add 1 to your Willpower ability. Being raised in the Chantry gives one faith enough to bolster their confidence, or if one is not faithful, at least instills a sense of self-discipline.
• Pick one of the following ability focuses: Willpower (Faith), or Cunning (Religious Lore).
• You can speak and read the Trade Tongue. You can read Ancient Tevene.
• Choose a class. You can play either a Warrior or a Rogue
Orlesian Noble
2d6 Roll Benefit
2 +1 Communication
3 -4 Focus: Perception (Empathy)
5 Focus: Cunning (Heraldry)
6 Focus: Cunning (Historical Lore)
7 -8 +1 Perception
9 Focus: Cunning (Evaluation)
10-11 Focus: Communication (Etiquette)
12 +1 Cunning
Playing an Orlesian Noble
• Add 1 to your Cunning ability. Orlesian nobles are well-known for being intelligent, well-educated, and duplicitous.
• Pick one of the following ability focuses: Communication (Deception), or Communication (Persuasion)
• You can speak and read the Trade Tongue (with a noticeable accent) and Orlesian.
• Take the Rogue or Warrior class.
Hello
ReplyDeleteI am a DA Game Master and i am happy that you like the game.
http://theraskalrpg.blogspot.com/search/label/Dragon%20Age
Yeah, it's pretty awesome, isn't it?
ReplyDeleteI have to say, it's really cool to see French fans of the game. I only speak a very, very small amount of French myself, but I've always been curious about the French gaming scene since discovering Confrontation and Cadwallon.
I'm glad you liked these backgrounds enough to post them! If you're ever wanting for content, you can feel free to post my Urchin background.
ReplyDelete